TECHNOLOGY AND MEDIA SOLUTIONS FOR STORYTELLERS WORLDWIDE
“Narrative Engines driving Digital Storytelling”
Intelling Media is the closest thing to wizardry. @Intelling there is no room for the impossible. Our vision is our north star guiding the principals of our leading edge technology towards a future where the tools for content creation are ubiquitous and permeate our mobile devices, our home theaters as well as state of the art sound stages worldwide. Our goal is to develop and exploit inter-disciplinary opportunities that are evolving @ the intersection of technology and media-guided by narrative.
The fast evolving landscape of immersive experiences such as Virtual Reality,Augmented Reality and Mixed-Reality poise both opportunities and challenges in all facets of storytelling including film & television, streaming services, education, transportation and athletics among countless others industries. @Intellingwedevelop technology and produce stories using our software-defined studio and taking the finished product through digital distribution and exhibition with our fingers on the pulse of the its growing audience.
Videopath was born out of the idea that the future of video will be interactive, mobile and connected. Originally inspired by the award winning documentary Clouds over Cuba, Anna Rose, a producer and digital media expert, teamed up with David Scharf a software developer and an award-winning animator. Together they forged a roadmap for interactive television and beyond.
What began in the summer of 2013 in Berlin, Germany through feature iterations and thousands of use-cases from educators, marketers and storytellers Videopath takes its next quantum leap @ Intelling Media Corp. leading a path towards full-service software-defined production.
WHEREVER YOUR VIDEOPATH WILL TAKE YOU
Use Videopath with all of the top communications and project management tools. Take advantage of the Videopath platform as a distance and on-line education solution. Build projects and teams to collaborate, develop and produce interactive stories that reach beyond the web to a global audience. Boost your video viewership through engagement and socialization. Add video-pathogens to your content allowing it to evolve and navigate the boundless imagination of your audience. Broaden your viewership by sharing trending sources and relevant content as it thrives throughout your social web. Finally, view it anywhere and through the customizable filters for media forensics, keep its pulse in your grasp with data visualization and analytics.
Design Thinking has changed the way we educate. Project-based learning and problem solving creates the roadmap to innovation and invention. The opportunities we pursue are based on solving a problem or need “uncaptured” in the market. Design thinking does not suggest being first is best, but rather being best is first.
Intelling Media is a both a lab and production facility that will quickly ideate, conceptualize & prototype concepts and bring them off the whiteboard and into the real world with creative passion. Lets us show you how.
Motion Capture allows us to analyze movement and visualize the data in a myriad of ways. For performers and game developers we can demonstrate the theater of the future, where they can project their performance into your home or on any street corner and cafe on earth live.
IMMERSIVE DATA VISUALIZATION
It if makes a noise or moves it generates data (seen or unseen) monitored and measured as statistics, economics, music, dance, entertainment, research. All data tells a story. There are new ways to see it. There are new pathways to our understanding and narratives. Tethering real time audience feedback into the narrative is at the core of narrative intelligence philosophy
VR, AR & MR PRODUCTION
There are many technologies for Augmented Reality, Virtual Reality and Mixed Reality in the marketplace and everyday a new device seems to emerge that impacts the landscape and demonstrate new incredible possibilities. Intelling Media embraces them as they emerge and develops applications that utilize the unique features of each to tell better stories and to create utilities that help businesses grow.
Everything we do engages a narrative in our minds. Our cognitive capacity and ability to convey a narrative is the foundation of our humanity. If you are building something, developing an idea, bringing a product or concept to the market, managing your business, fighting crime or a wild fire, it doesn’t matter. Your capacity to convey a narrative is the backbone of your success. Intelling can help you do it better.
Over the years I have come to expect nothing less than the quantum leaps in resolute dedication to realizing the impossible and improbable idea by the team assembled by Mr. Fitch.
— Cornrow Pickersnip
Stephan Fitch is a visionary thought leader and entrepreneur with over 25 years of executive experience at the convergence of media, technology and design. Fitch has a record of innovation and achievement in product development, relationship building, global marketing, strategic growth and business transformation. Thinking Pictures, founded in 1993, develops of proprietary technology to create customized media solutions for its clients. Fitch’s projects have pioneered the development of proprietary interactive technology to create customized media solutions, including digital out of home networks, computer perception and wearable video. Clients and partnerships include Sony, Microsoft, Apple, Universal Pictures, Universal Music, Time Inc, AT&T, Cisco, Intel Corp, NYT, News Corp, Dow Jones, Disney, Herman Miller and the Rolling Stones. Fitch is a graduate of MIT Media Lab. He speaks regularly at MIT and other academic venues. He lives in California, where Thinking Pictures Studios is headquartered and spends a great deal of time in DC.
Marshall Spight’s background is in software engineering. He was a member of the core development team at Adobe, where he worked on both Premiere and Photoshop. In 2001 he joined Google where he managed the development of AdWords and AdSense and later served as technical lead for Google Base. He started out in film work doing editing and visual effects for WINTER ORANGES. He has contributed to a number of bay area independent features over the years, most notably producing several films for indie legend Rob Nilsson, including IMBUED (starring Stacy Keach), MAELSTROM, and A BRIDGE TO A BORDER. In 2007 he left Google to open a state-of-the-art green screen studio in San Carlos, California. Marshall has an undergraduate degree from U.C. Berkeley with majors in computer science and psychology.
Scott Minneman, an Affiliate Researcher in the Technology Horizons program at the Institute for the Future, is a die-hard technologist and innovator, versed in robotics, interaction design, futures forecasting, embedded computing, user experience, and mechatronics. His background includes Architecture and Mechanical Engineering degrees from MIT, and a doctorate from Stanford, where he worked at the Center for Design Research. Scott was on the research staff at the think-tank Xerox PARC for 15 years, doing fundamental research on how multidisciplinary groups of engineers and designers collaborate on large engineering projects. He holds a dozen or so US patents and worked with Mark Weiser and Rich Gold on Ubiquitous Computing–the grand-daddy of the Internet of Things. Scott co-founded Onomy Labs–a make-tank for interactive objects and is currently an Associate Professor teaching Interaction Design, Mixed Reality Experiences, Physical Computing, Branding, and User Experience in the MFA Design program at California College of the Arts. Scott also roasts his own coffee.
David has over 10 years work experience as an iOS, back-end and web developer. He has also worked as a director of award winning animated films.
Combining a business and video production background, Anna loves to develop new business models around online video. She is passionate about digital media and the formats that shape our online experiences.